Monthly Archives: March 2016
SCOSCHE MagicMount Pro Review – A Highly Convenient Magnetic Mount With A Couple Of Trade-Offs
Car phone mounts can be a real pain to use. Most mounts on the market use some sort of clamping mechanism to secure your phone. While a clamp can effectively hold your device while driving, it is not a very elegant solution. Access to buttons is often blocked by the arms of the clamps, phones can fall out during sudden stops, changing from landscape to portrait can be a chore, and mounting the phone is often a two-handed operation.
SCOSCHE MagicMount Pro Review – A Highly Convenient Magnetic Mount With A Couple Of Trade-Offs was written by the awesome team at Android Police.
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Sky Kids Launches On The Play Store, Peppa Pig And Lazytown In Tow
International pay-TV broadcaster Sky has launched Sky Kids, a new app specifically designed to allow your little ones to watch their favourite TV shows on an Android device. There’s a caveat, though – it seems to be only available for tablets. Nonetheless, Sky say if you’re a Sky TV customer with Sky+ Family, Variety or Sky Q, this app is available free of charge.
The app will let users set up profiles, much like Netflix does, so each child in the family can watch their own shows.
Sky Kids Launches On The Play Store, Peppa Pig And Lazytown In Tow was written by the awesome team at Android Police.
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Google announces VR View, an open-source system for embedding 360-degree photos and videos
Google is taking the next step forward with VR content. Up until this point, it has been no easy task putting 360-degree content on the web or in an app. Google’s new open source system, VR View, may be the best solution yet.
Google’s VR View platform will allow developers to embed VR content like 360-degree videos into websites and Apps, both on Android and iOS. Google wants to make VR content more apparent, and is hoping this system makes sharing content with others quick and hassle free. VR View supports Google Cardboard and a slew of other VR headsets natively. Google believes that VR will take off only when it becomes fully adopted. That explains why Google is pushing VR to become a new standard among society.
The code for embedding VR content inside apps is now available in the Cardboard SDK. You can find it in both the Android and iOS versions. For more details, be sure to hit the link below.
Source: Android Developers
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Nest isn’t bringing in enough revenue to keep Alphabet happy
Last year, Nest pulled in $340 million in revenue, which isn’t bad for a niche market company after being scooped up by Google.
However, Google originally paid over 3 billion dollars for Nest, so it’s only natural that they’d want to see a better return on investment than that, especially considering that both companies are now owned by a more focused Alphabet.
After the original Google/Nest acquisition, the companies figured out how to best continue running Nest. This involved retaining high level employees, as well as setting up an annual budget for Nest to work with. Several sources say that budget was around $500 million per year, and it doesn’t take a math whiz to figure out that if you’re spending more than you’re bringing in, you’re going to have some financial problems as a company.
Fortunately for Nest, Google understood that the connected home device market wasn’t mature enough to support billions in revenue, so their sales target was only $300 million annually. Nest did technically hit that goal, but it only happened after buying up Dropcam for half a billion dollars.
Google and Nest’s original deal was only set up for three years, which means the end of this year means the end of that contract. Alphabet very well might extend and keep throwing money at it to see what happens, but it might also sell the company off and try to do something different.
Personally, I’d hope they’d simply fold Nest and Nest products under Google’s wing and try to sell connected devices under the more familiar brand. Whatever happens, we’re definitely going to hear more about this over the next few months.
source: re/code
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